FIFA 18 will receive a dynamic weather system. That means that the circumstances at any time to be able to save. One minute it's cloudy, but there is no precipitation. The next moment suddenly begins to rage a snowstorm, and it should be played with an orange ball.
For example, bad weather may have a negative impact on the player's ground speed, through the accuracy and damage probability.
Players can be easier to drop, the goalkeeper may be easier to stumble fast shot ... the list is endless and will add all the help to add an extra level of realism to the game.
In Battlefield gamers already have one to deal with this system, which is optional on the Frostbite Engine, which is also used for FIFA. However, also in the new Mass Effect a dynamic system and FIFA 18 is just the next game that will implement this. It did not disclose whether FIFA Ultimate Team gets with different weather, currently falls in FUT never precipitation after complaints in previous editions of FIFA.
Time will tell this is EA plan, but in pursuit of FIFA 18 is the most realistic football game, sure developers can no longer ignore this point.
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